Keep them well out of sight, a huge advantage is that the game defaults to constantly pounding on the enemy whenever they fall within range. Think of mortar crews as being no different than mini artillery weapons. Mortars can be utterly destructive, get them early on, keep them out of sight and keep them near vital points. Two groups of engineers upgraded with flame throwers can be a nightmare to face and can throw a burning spanner into your works.ģ. The effect is remarkably similar in the game, especially early on whilst opponents are still feeling each other out. In WW2 flame throwers were some of the most terrifying and psychologically devastating weapons a soldier could ever confront. Flamethrowers are utterly brutal in the early game. Make sense? Cap all points as soon as possible to generate more resource.Ģ. But a single sniper can kill the crews of these guns. To reiterate this concept, an anti tank gun can annihilate several tanks. Vehicles beat infantry, anti tank beats tanks, jeeps beat snipers, mortars beat MG nests and artillery pieces can annihilate anything. Always remember the rock, paper, scissors philosophy of the game. Train a group of engineers, have the default one create bases straight away whilst the rest begin to take over. Truly great players can beat what seems like a far stronger force with superior tactical positioning of the troops at your disposal.ġ. An excellent understanding of this system, all of which is based upon simplified real life physics is a fundamental pillar of the game. I include weapon upgrades and artillery strike capabilities within this too. Positioning is everything in the game, this includes understanding the cover system, the flanking system, the range of the units, by extension which units can face which unit and the movement and deployment of armour. Your tactical positioning will either make or break the game. Tactical Positioning – Perhaps the key trait of the game which sets is part from others of the same genre. Dismantle this and you break the spine of your opponent, refuse to take action and they will continue to grow and develop until your defeat is a foregone conclusion.ģ. Most of the battles and fighting in the game will take place over key strategic resource points as this is what provides the backbone of the army. There’s no resource gathering as such in other RTS games which means that supply lines need to be maintained and protected at all times. Battlefield management- you need to keep an eye on micromanagement, unit development, keeping squads alive through cover and Rock Paper Scissors gameplay, fuel and manpower sources etc. The slow and hesitant deserve to be crushed, the quick and brutal deserve the crushing victory.Ģ. Get your men out there straight away, taking over resources, finding victory points, choke points and kill zones to show the enemy that your in control and not afraid to fight. Fortune favours the bold, the risk takers and those prepared to kill. It was a huge leap from the attrition based, deadlocked warfare of the First World War. The fact that an entirely new fighting military concept “blitzkrieg” lead to such astonishing early victories for a fairly newly organised military force- the Nazis - pays testament to this. Aggression - World War II was a war where aggression favoured the victors. The below are some guiding principles and tips I have for the game.ġ. I've played the single player campaigns of these game countless times, I still cannot get over the thrill and the visceral ferocity of the combat. It's intense, it's realistic, it's brutal, it's ferocious and it's satisfying. Simply put - it's the best RTS I have ever played. I even brought an expensive gaming laptop back in 2014 JUST so I could play Company of Heroes 2. Ten years in which I have graduated, gotten a stable job, married and had a daughter. Life’s too short to worry otherwise about difficulty levels and what being unable to play on harder modes says about your competence with gaming or by extension life (trust me, for some people, when gaming is an important part of your life, it can reach that level of introspection).īut here I am having played Company of Heroes, Opposing Fronts, Tales of Valor and its several mods for more than ten years now. If playing on Easy means you enjoy it then. At the end of the day a game is meant to be enjoyed. Regarding difficulty, I’ll say this much there’s no shame in playing on Easy mode. I ONLY ever play skirmish, maybe 5 or 6 times in ten years against an opponent (I don't have the time or the patience to find an opponent). Can games be anxiety ridden and tense affairs with little to no fun? Again, absolutely yes. Is it unfair? Absolutely Yes, the rate at which the computer spawns units is simply impossible.
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