![]() On the other hand, Hollow One is a lot more explosive than Dredge is, which makes it better against the mix of random decks you are bound to face in a given Modern tournament. I also believe that Dredge is better positioned against the current top decks, notably UW Control and Bant Spirits, which I both consider to be favourable matchups for Dredge but bad matchups for Hollow One. On the other hand, Path to Exile is one of the most popular removal spells in the format at the moment and is great against Hollow One – especially when combined with Snapcaster Mage. Dredge seldom cares about any spot removal and even Terminusis easy to beat once you have your dredge engine going as a simple fetchland can reshuffle your library configuration. However, Hollow One is a lot more vulnerable against general removal spells. Hollow One is more equipped to fight graveyard hate, as you can just beat cards like Rest in Peace and Leyline of the Void by attacking with Flameblade Adepts and Hollow Ones, or just hard casting your Bloodghasts and Flamewake Phoenixes. Ultimately, it is difficult for me to say which deck I think is better. Otherwise, I have been happy with the rest of the sideboard. I was initially underwhelmed by Engineered Explosives and played a third Fatal Push and a Slagstorm over it, but I missed the utility the artifact brings so I am now back on board. Almost everyone plays the same cards in the sideboard, with small differences around the numbers behind each of them. I am unsure about this, but I have found Humans and Bant Spirits to both be slightly unfavorable matchups, and Lightning Axe is better against those decks than Collective Brutality. The one difference I have in my main deck compared to everyone else is the inclusion of a Lightning Axe over the second Collective Brutality. If Tarmogoyf becomes popular again, I would look to play a 3-1 split. I also found that against UW Control, you will often face Rest in Peace, but you will also have Path to Exile be cast against you multiple times, and in those games Tasigur, the Golden Fang is easier to cast than Gurmag Angler. I found that this deck does not actually put that many cards into the graveyard so Gurmag Angler needing to delve one more card is a relevant cost. ![]() I personally prefer a 2-2 split of the delve creatures. Past that, the main deck is always the same – even with the exact numbers of the manabase! If you look at the top performing lists, you will find that the only difference between all of the main decks is whether they play a 3-1 or 2-2 split of Gurmag Angler and Tasigur, the Golden Fang. Hollow One is one of the most consolidated decks in Modern. That left me with Hollow One, which I felt was appropriate as the deck was capable of some busted draws, while also not being as affected by graveyard hate as Dredge and Bridgevine. I wrote off Bridgevine because there is quite a lot of graveyard hate running around at the moment and the deck is very all-in, and I disliked Mardu Pyromancer because I generally do not enjoy playing midrange decks. Since I love Faithless Looting, I decided to explore other decks that utilise the card, and came across the Bridgevine, Mardu Pyromancer and Hollow One decks. Ultimately though, I realised that I am most known for my content on Dredge, so it only seemed appropriate that I would take this opportunity to discuss the deck one last time.Įxcept, instead, I will be discussing another Modern deck! While I think that Dredge is in a fine position in the metagame at the moment, I have not played any other Modern deck in quite some time so I decided it would be good for me to take a break and try something new before competing in GP Atlanta in November, then GP Liverpool in December with teammates Simon Nielsen and David Mines. I ran through a few drafts of some sentimental pieces around lessons I have learnt playing Magic or the friendships I have built from playing the game. I was initially unsure what I wanted to write about in my final article. If you ever see me at an event, don’t hesitate to come say hi! In the meantime, I hope you enjoy this final piece. While I will no longer be creating content, I will continue to be involved with the game. Your engagement with my content is what motivated me to pursue writing throughout this time. I would also like to thank the many readers who asked questions or gave feedback, either publicly or privately. It has been a fantastic opportunity to work with you, and I am sure our paths will cross again sometime in the future. I would like to thank in particular Chapman Sim, who provided me with the opportunity to write, as well as being an amazing editor. It has been an absolute pleasure and a privilege to write for this great website for the past two and a half years. This will be my final article for MTG Mint Card.
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